There is an argument to put 3-2-3 floors with radaway/medpacks on the middle, if you have some auto colect robots. If you decide to make some dedicated resourcemaking floors.Ī door-elevator-storage-overseer ground floor can be good to stop raids on the groundfloor because the raiders will be forced to go trought the storage floor twice, put your guards here. Only do it after you have 6 dwellers with max hp and legendary weapons spare.Ī late game vault will have 80-120 dwellers, 200 is only if you are going fancy. There is no difference between a 2 square room and 3 square room in training time. I just upgraded the room myself and the time left of 17h 18m did not chance. Yes, there is difference, but you forgot how it works - it's affected by amount of DWELLERS training together in the room. You won't notice difference for one dweller alone in a room of any size. If you have 4 dwellers training in a 2 sq or 3 sq room the training time is always going to be the same. The same if you have jsut 2 people in the 3 square room. So the only time you get an advantage is by keeping 6 dwellers in a 3 square training room at all times. Which should not be happening for all stats, luck and endurance should be your only 3 square rooms. So that means making one into 3 squares is pointless if you are never going to have 6 dwellers in it. The difference between a 6 man training and 5 man training was 4h 25m vs 4h 20m (265m vs 260m) about 2% difference. The nuclear reactor is used to produce greater amounts of power. So with 4 vs 6 dwellers you are lookign at about a 4% difference. The garden will earn you more food, while the water purification room will earn you more (surprise) water. The Nuka-Cola bottler will earn you both food AND water. The same thing is true with these as was true with the old rooms. You can earn more at a time if you double and. That difference you brought up is pointless. In order to get it you need 6 dwellers at all times in the training room. Then any bonus time saved is EASILY eaten by not being logged in EXACTLY when the training time ends to raise that stat to start training the next one. In other words in the end it makes no difference at all.
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